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Hello neighbor 2 alpha 1 walkthrough8/1/2023 ![]() You play against an advanced AI that learns from your every move. They enter the house, bring in their things and fall asleep. Next we see a young boy kicking the ball toward his house near the Neighbor's house, now the boy must run towards the ball again to play another cutscene again. The Neighbor no longer threw bear traps while chasing the player. ![]() The room near the back with a ladder scaling up to it was changed from being white to patterned. One of the rooms had its doors barricaded by a fridge and a table, preventing the player or Neighbor entering normally, though they can smash the window to gain access. The house had two layouts, which affected the placement of items and the accessibility of rooms. Having trouble setting up ghost Mode or similar things. Picking up items functioned the same, but the throwing control was changed to simply holding the right mouse button briefly, while blocking chairs with doors was changed from right clicking a door to left clicking a door. The windmill was moved to the roof of the house, and had a shorter shaft. ![]() This version also added a working pause menu, and changed the game's logo from a simplistic white font to something more stylised, where the 'o' of 'Hello' looks like a lock, and the 'o' of 'Neighbor' looks like a key. The entrances to the three Fear levels were added, though the levels themselves were not in the game yet.
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